Come Hell or Holy Water
UI, Tilesets, Props, Characters, Animations, Hand-Drawn VFX, Particle Systems, Pixel Shaders, Pixel Art Lighting, and more. All done using Aseprite, Spritemancer, Shuriken, VFX Graph, and Shadergraph.
UI, Tilesets, Props, Characters, Animations, Hand-Drawn VFX, Particle Systems, Pixel Shaders, Pixel Art Lighting, and more. All done using Aseprite, Spritemancer, Shuriken, VFX Graph, and Shadergraph.